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写个小作文儿,2023年年底的一些反思。

过了50岁后,感觉自己来日无多,应该更有效的利用自己剩下的时间。所以每到年底的一两天,趁着放假,总结一下自己这一年来的经历。回忆一下那些令人难忘的瞬间,还有自己的进步。同时,想一下明年要干哪些大事儿。

在总结与规划的过程中,总在问自己一个问题,生命是什么?生命中什么是最重要的?我越来越相信,我们是一些自然界中的最基本的元素,突然有一天形成了一个奇怪的组合,是我们具有了感知的功能,我们能看,能听,能说,能思考。也就是说我们成了一个体验外界能力的东西。而这个体验外界的能力,最多保持100年。所以,生命的过程就是体验的过程。生命是一次旅行,我们在生命过程中的各种体验,就是我们旅行中经过的景点。这样想下来,我未来的目标就清晰了很多 ----- 在有限的时间里,经历更多的景点。


下面是我从网上找来的有关人类体验的一个列表,看看你都体验过什么,没有体验过什么?我回从中选一些,做我我2024你要去旅行的景点。

人类要经历的体验太多了,我们要看的景点太多了,但生命是有时间限制的,旅行必须在某个时间结束啊。怎么办呢?我们人类,有一个特征,就是要给自己的体验赋予价值和意义。以此来筛选自己要去的景点。我挺喜欢日本人发明的一种甄别人类体验的一种方法。他把人类的体验分类成四类:你喜欢的,你拿手的,能挣钱的,别人需要的。每一年,我都按照这种归纳方法,筛选自己的目标。


:


Adulthood

Adversity / Overcoming Adversity

Aging

Analysis / Critical Thinking

Argument / Debate

Artistic / Creative Expression

Big Picture / Systems Thinking

Buying a Home / Home Ownership

Caring for a Pet

Challenging Assumptions

Challenging Mediocrity / Groupthink

Childhood

Civility / Preempting Disputes

Coaching / Mentoring

Coding / Implementing Technology

Community Interaction / Participation

Competition

Comradery

Conducting an Experiment

Conflict / Conflict Resolution

Cooperation / Teamwork

Criticism

Cultural Immersion

Cultural Participation

Dance / Performing Arts

Dealing with People You Find Difficult

Dealing with Uncertainty

Design / Design Thinking

Designing / Redesigning Processes

Designing Experiments

Designing Systems

Designing User Experiences

Difficult Conversations

Direct Action & Protests

Directing a Mission

Disappointment

Diverse Environments

Diy / Craft

Emotional Experience (e.g. Sadness)

Entrepreneurial Ventures

Environmental Stewardship / Responsibility

Exercise

Failure

Family

Fear / Overcoming Fear

Filmmaking / Video Production

Following Directions / Administering a Process

Forgiveness & Reconciliation

Frailty / Weakness

Freedom

Friendship

Games / Video Games

Grandparenting

Handling Criticism

Hobbies

Imagination

Immersive Experiences

Individualism / Being Yourself

Investing

Joy & Wonder

Knowledge of Performance

Knowledge of Results

Language Immersion

Leading Conversations / Ideas

Leading Groups / Teams

Learning a Language

Leisure

Losing / Falling Short of Goals

Making Apologies / Redemption

Making Decisions

Managing People

Managing Processes

Managing Risk / Mitigating Risk

Media Production

Mental Experience (e.g. Logical Thinking)

Military Service

Music Making / Music Production

Musical Performances

Nature Experiences

Networking

Nightlife

Organizing Events

Pain

Parenting

Peak Experiences / Epic Experience

Personal Reflection

Physical Experiences

Planning Work

Play

Political Participation

Practice

Public Speaking

Recreation

Refinement of a Talent / Mastery

Rejection

Religion / Spiritual Experiences

Research

Risk Taking

Rites of Passage

Romance

Saving Money

School Assignments

Scientific Research / Scientific Method

Selfless Acts / Doing Good

Sickness

Social Acceptance

Social Bonding

Social Interaction

Solving Problems

Sports / Team Sports

Strategy / Strategy Games / Strategic Simulations

Structuring / Architecting Organizations

Structuring / Architecting Systems

Studying

Supporting Others

Taking Responsibility / Accountability

Teaching / Instructing

Test Taking

Thanking People / Expressing Gratitude

Travel

Troubleshooting

Tutoring

Unconditional Love

Using Technology

Virtual Experience (e.g. constructing things in a virtual world)

Visual Communication

Visual Design

Volunteering

Winning / Goal Achievement

Work

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Replies, comments and Discussions:

  • 枫下家园 / 金秋年华 / 写个小作文儿,2023年年底的一些反思。 +1

    过了50岁后,感觉自己来日无多,应该更有效的利用自己剩下的时间。所以每到年底的一两天,趁着放假,总结一下自己这一年来的经历。回忆一下那些令人难忘的瞬间,还有自己的进步。同时,想一下明年要干哪些大事儿。

    在总结与规划的过程中,总在问自己一个问题,生命是什么?生命中什么是最重要的?我越来越相信,我们是一些自然界中的最基本的元素,突然有一天形成了一个奇怪的组合,是我们具有了感知的功能,我们能看,能听,能说,能思考。也就是说我们成了一个体验外界能力的东西。而这个体验外界的能力,最多保持100年。所以,生命的过程就是体验的过程。生命是一次旅行,我们在生命过程中的各种体验,就是我们旅行中经过的景点。这样想下来,我未来的目标就清晰了很多 ----- 在有限的时间里,经历更多的景点。


    下面是我从网上找来的有关人类体验的一个列表,看看你都体验过什么,没有体验过什么?我回从中选一些,做我我2024你要去旅行的景点。

    人类要经历的体验太多了,我们要看的景点太多了,但生命是有时间限制的,旅行必须在某个时间结束啊。怎么办呢?我们人类,有一个特征,就是要给自己的体验赋予价值和意义。以此来筛选自己要去的景点。我挺喜欢日本人发明的一种甄别人类体验的一种方法。他把人类的体验分类成四类:你喜欢的,你拿手的,能挣钱的,别人需要的。每一年,我都按照这种归纳方法,筛选自己的目标。


    :


    Adulthood

    Adversity / Overcoming Adversity

    Aging

    Analysis / Critical Thinking

    Argument / Debate

    Artistic / Creative Expression

    Big Picture / Systems Thinking

    Buying a Home / Home Ownership

    Caring for a Pet

    Challenging Assumptions

    Challenging Mediocrity / Groupthink

    Childhood

    Civility / Preempting Disputes

    Coaching / Mentoring

    Coding / Implementing Technology

    Community Interaction / Participation

    Competition

    Comradery

    Conducting an Experiment

    Conflict / Conflict Resolution

    Cooperation / Teamwork

    Criticism

    Cultural Immersion

    Cultural Participation

    Dance / Performing Arts

    Dealing with People You Find Difficult

    Dealing with Uncertainty

    Design / Design Thinking

    Designing / Redesigning Processes

    Designing Experiments

    Designing Systems

    Designing User Experiences

    Difficult Conversations

    Direct Action & Protests

    Directing a Mission

    Disappointment

    Diverse Environments

    Diy / Craft

    Emotional Experience (e.g. Sadness)

    Entrepreneurial Ventures

    Environmental Stewardship / Responsibility

    Exercise

    Failure

    Family

    Fear / Overcoming Fear

    Filmmaking / Video Production

    Following Directions / Administering a Process

    Forgiveness & Reconciliation

    Frailty / Weakness

    Freedom

    Friendship

    Games / Video Games

    Grandparenting

    Handling Criticism

    Hobbies

    Imagination

    Immersive Experiences

    Individualism / Being Yourself

    Investing

    Joy & Wonder

    Knowledge of Performance

    Knowledge of Results

    Language Immersion

    Leading Conversations / Ideas

    Leading Groups / Teams

    Learning a Language

    Leisure

    Losing / Falling Short of Goals

    Making Apologies / Redemption

    Making Decisions

    Managing People

    Managing Processes

    Managing Risk / Mitigating Risk

    Media Production

    Mental Experience (e.g. Logical Thinking)

    Military Service

    Music Making / Music Production

    Musical Performances

    Nature Experiences

    Networking

    Nightlife

    Organizing Events

    Pain

    Parenting

    Peak Experiences / Epic Experience

    Personal Reflection

    Physical Experiences

    Planning Work

    Play

    Political Participation

    Practice

    Public Speaking

    Recreation

    Refinement of a Talent / Mastery

    Rejection

    Religion / Spiritual Experiences

    Research

    Risk Taking

    Rites of Passage

    Romance

    Saving Money

    School Assignments

    Scientific Research / Scientific Method

    Selfless Acts / Doing Good

    Sickness

    Social Acceptance

    Social Bonding

    Social Interaction

    Solving Problems

    Sports / Team Sports

    Strategy / Strategy Games / Strategic Simulations

    Structuring / Architecting Organizations

    Structuring / Architecting Systems

    Studying

    Supporting Others

    Taking Responsibility / Accountability

    Teaching / Instructing

    Test Taking

    Thanking People / Expressing Gratitude

    Travel

    Troubleshooting

    Tutoring

    Unconditional Love

    Using Technology

    Virtual Experience (e.g. constructing things in a virtual world)

    Visual Communication

    Visual Design

    Volunteering

    Winning / Goal Achievement

    Work

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